Compositing reel, Spring 2016. Breakdown available on Vimeo.
A few example stills from some of the many Quinjet comps I have done for Marvel's Agents of SHIELD. Most comps involve the main Quinjet asset, as well as the ancillary pieces developed like jet exhaust, navigation lights, and any wingtip contrails, that might be requested by the clients. My work in these is comp and 3D projection mainly, with some paint, roto, and matte-painting additions when necessary. The CG elements are created and rendered by FuseFX's great CG team.
This shot included a landing Quinjet, but also required a full ceiling replacement build and background cleanup. Cleanup and roto of the character were done in Nuke. The hole and outer buildings were matte-painted and geo was built in Nuke to project onto with the help of a camera track. FX provided the ground dust, but it was augmented with 2D elements in comp.
Original plate showing stand-in boxes for the Quinjet and the ceiling without any holes.
This close-up follows soon after the shot above. We see the Quinjet in detail, both inside and outside. This shot required background cleanup to remove the pole, then received 3 main quinjet elements; the interior passes, the exterior passes and related shadows, and the ramp, which also covered the practical ramp.
Original plate showing the ramp and equiptment that was replaced with the CG quinjet.
This shot was typical of the many Quinjet flying shots. A matte painted background was created and projected onto a skybox and rough ground geo in Nuke. The Quinjet and FX elements are then comped on top, with FG haze/clouds built in Nuke's particle system.
Alternate view of a flying Quinjet, with an alternate build to the one above. Since we are moving so quickly through this scene, instead of matte-painting the background plates, the ground and clouds were created in Terragen and rendered as elements for comp. The Quinjet and ancillary FX passes were also created, and the effect of the QJ popping up through the clouds was created in comp.
Again we see the use of a matte-painted background here, although I have also created some more rough geo for the foreground hills. This shot also has some additional FX work in the blowing grass that was added as a separate element and the volumetric lights for the headlights.
Matte-painting background projected onto rough geometry for the hills. Clouds are added 2D elements, and the snow is done in comp.
This is a 3-color reduction linocut print, created for Smales Pretzels of Dayton Ohio. The prints were pulled by hand, with the text being done first with wood type on the letterpress to resemble the taxt on their packaging. The image, depicting pretzel-shaped smoke coming from the chimney of the bakery, was then carved and printed on the relief press.
Info: Standard Edition: Four-color Lino / Wood Type print on 80# French cover stock • 12" x 18" Signed & Numbered Artist Edition of 10
Cans for kicking
For Kicking is a 2 color reductive linocut print. Each color was hand-pulled on the letterpress, on a single sheet of 80# cover stock.